monotonic_buffer_resource 与 Arena 场景 | STL
本章覆盖:monotonic allocation;bulk release;no individual deallocation effect;upstream resource;request-scope / frame-scope temporary objects;parser / compiler / game frame;resource lifetime must outlive containers;memory peak;unsuitable for long-lived arbitrary deletion;benchmark before adoption。
本章知识点
- monotonic allocation
- bulk release
- no individual deallocation effect
- upstream resource
- request-scope / frame-scope temporary objects
- parser / compiler / game frame
- resource lifetime must outlive containers
- memory peak
- unsuitable for long-lived arbitrary deletion
- benchmark before adoption